Overview:
Welcome to the Gold Rush Mine Pack for T3D!
Assortment of assets to produce your own gold mine or tunnel system. Tunnel entrances, sections, intersections, support beams, crates, barrels, rails, mining carts for T3D.
only 29.95!
Included is the primary download of Assets Only, and a fully integrated pack with an extensive mine system Demo'd in T3D!
This pack is designed to work with T3D (with a soon to be released version for TGEA. The assets included with this release should be fully
compatible with TGEA, they just have not been tested in TGEA and there are no demo missions).
The pack consists of a bunch of interconnectable mine sections that can be used to create a variety of different underground tunnel systems. There are about 30 corridor, entrance, intersection, and stairwell pieces, with another 40+ environment pieces including arched supports, broken supports, mine carts, rails, barricades, electrical lights, lanterns, wagons, water tower, crates, barrels and some other stuff I can't remember.
Here are the caveats. DTS, .DAE, .DIF(TGEA/T3D Version), .OBJ and .MAP source files are included. *ONLY* the DTS are LOD'd...In TGEA the DTS and the DIF both function well and fast, in T3D the .DAE level in the demo runs about 40 - 50 fps on my main system (P4 3.2, 2GB ram, nVidia 260 896mb). The DTS ought to do a little bit better with three to five Levels of Detail, and I would have used them in the demo, but it was complete prior to the DTS LOD work and it would have been a fairly complex level to build again from scratch.
The other thing is the Demo is based on the standard T3D demo that is 1.0.1 .exe compatible. That means that you can replace out the demo executable with the binary/pro executable from T3D version 1.0.1 and it will become fully editable. For some reason the T3D 1.1alpha is not quite so friendly in this regard. If anyone has a simple solution for the crash you get if you do use the T3D 1.1alpha exe, please let me know and I'll update the demo down the road.